Modern approaches to interreligious encounters favor comparative theology, a way of reverentially studying the details of a religion or worldview. This book instead uses the language of play and pop culture to draw an easy-to-understand picture of a theology of religions. In addition to showing how video games, comic books, and graphic novels help people explore interreligious concepts (deep wisdom can be found in Dragon Ball Z!), the book also proposes a "play theology" using video games as a metaphor, encouraging collaborative play rather than adversarial contests.